Author: |
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James Paul Gee
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Title: |
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition |
Moochable copies: |
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No copies available |
Amazon suggests: |
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Recommended: |
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Topics: |
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Published in: |
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English |
Binding: |
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Paperback |
Pages: |
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256 |
Date: |
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2007-12-26 |
ISBN: |
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1403984530 |
Publisher: |
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St. Martin's Griffin |
Weight: |
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0.9 pounds |
Size: |
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0.73 x 6.07 x 9.13 inches |
Edition: |
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2nd |
Amazon prices: |
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Previous givers: |
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3 Marc (USA: NY), Amy (USA: TX), Robert (USA) |
Previous moochers: |
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3 Diane P (USA: NC), will2-for (USA: CA), Donna (USA) |
Wishlists: |
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Description: |
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Product Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
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URL: |
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http://bookmooch.com/1403984530 |
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