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James Paul Gee : What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
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Author: James Paul Gee
Title: What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
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Published in: English
Binding: Paperback
Pages: 256
Date: 2007-12-26
ISBN: 1403984530
Publisher: St. Martin's Griffin
Weight: 0.9 pounds
Size: 0.73 x 6.07 x 9.13 inches
Edition: 2nd
Amazon prices:
$4.24used
$13.26new
$15.39Amazon
Previous givers: 3 Marc (USA: NY), Amy (USA: TX), Robert (USA)
Previous moochers: 3 Diane P (USA: NC), will2-for (USA: CA), Donna (USA)
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Description: Product Description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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